v5.0 Update Release Notes
We are happy to announce that Version 5 of Microgames in TF2 is now stable and available for server operators to run on their game servers.
In this new bossgame, it's time to take count! Ammo packs, Dispensers, Barrels and Chairs will spawn in the middle of a room, and it's your task to remember how many of each there are!
You'll be quizzed how many there are of a specific prop, and you will need to answer correctly to progress to the next round!
For this new bossgame, we added a little throwback for some of you. Players will spawn above an acid pit on a set of blocks. Be sure to always stay on the green block, as the others will disappear if you aren't quick enough!
Not only that.. each round will get quicker so be sure to run as fast as you can to survive!
In Don't Touch, use your Force-a-Nature to knock other players into each other!
In Bombjump, players will spawn as Demoman and must use the Iron Bomber to jump over to the platform in the middle! Timing is important, so be sure to jump at the right time!
Version 5 is another major update, so be sure to read the below when upgrading:
Developers/Integrators:
ADDED #207 | Inventory Day bossgame. |
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ADDED #75 | Disappearing Blocks bossgame. |
ADDED #106 | Bombjump microgame. |
ADDED #146 | Don't Touch microgame. |
ADDED | Easter eggs. |
ENHANCED #127 | Reworked the Shoot the Barrels bossgame area; it now shares a boss area with Inventory Day. |
ENHANCED #210 | Added more models to the Target Practice microgame. |
ENHANCED #205 | Bonus points messaging now uses team colours. |
ENHANCED | Translations have been updated by our team of translators. |
FIXED | Removed unused boxing arena from the game map. |
FIXED #192 | A bug where some players may not succeed finishing a bossgame due to finish zone area detection not working properly. |
FIXED #218 | Removed the usage of CalcCritical from the plugin. |
FIXED #216 | Clipping issues within the main room. |
FIXED #209 | Reversed text breaking chat message colours. |
A special thanks to everyone who has contributed to the gamemode, be in the form of contributions on GitHub (Pull requests, raising issues, etc), helping playtest and providing translations.
If you have any issues or experience any bugs with the gamemode, add them over on the GitHub issue tracker.